ago3000 is a creative studio specialising in game development and AI-powered solutions. The studio merges art-tech and creative coding to craft immersive game environments, experimental applications, and interactive projects.
We challenge the dominant forces of the digital world through a framework of queerness, responsibility, and radical openness.
We challenge the dominant forces of the digital world through a framework of queerness, responsibility, and radical openness.
interactive
game development
narrative-driven projects
phygital experiences
AR & VR
digital
software development
creative coding
ai solutions
AI consulting & research
AI-powered visuals
project: Wild Wired! Radical Landscapes
client: HerVisions, Tate Liverpool;
curated by Zaiba Jabbar
collaboration with Kristina Pulejkova, Melissa Schwarz, Chun Sun, Bianca Shonee Arroyo-Kreimes and Nicholas Delap
Our team was responsible for developing the interactive web mobile game at the heart of the project. Built in Unity, the experience was designed to be site-specific, mobile-friendly, and accessible to a wide audience.
age3000 handled the technical production of the game – from game mechanics, UX gamification elements, and advanced programming, ensuring accessibility without the need for downloads.
project: Everyday
client: god.wifi, Internaziomale
Music videos for god.wifi tracks “Everyday” and “Sweet”. Developed in the Frutiger Aero aesthetic, the project blends Y2K nostalgia, liquid textures, glossy environments, and surreal futurism.
Age3000 led the entire process – from aesthetic research to full character and world design. The video was filmed within Unity Engine. Post-production included 3D compositing, visual effects and colour grading.
project: ZONA
client: Porsche Scopes Warsaw
As a hybrid format, ZONA was blending real-world rave at Komuna Warszawa and virtual club experience in VRChat into a single, immersive performance.
Equipped with VR headsets, guests at the event could join the same immersive digital space as online users, interacting as avatars within a custom-designed rave environment.
The visual language of ZONA drew on early 3D gaming aesthetics and digital DIY culture.
<narrative-adventure game>
Originally presented as a video art piece by Eternal Engine (Jagoda Wójtowicz & Martix Navrot) at such venues as LUX Scotland and Galeria Arsenał, the project is now evolving into a narrative adventure game.
Set in the heart of a geomagnetic storm that shatters Earth's technology, the story follows two rebels: the Clockmaker and the Jester- on a pilgrimage to the Immortal Castle, the monolithic heart of the system.
AI-Native Game / Sentient NPC Models / Procedural 2D
Designed by Martix Navrot, this 2D expedition takes you to a future Earth reclaimed by postanthropocene debris. As a scientist, players explore generated landscapes with the main focus to explore desolate planet through experimenting with new forms of matter in real-time.
The core experience focuses on understanding non-human communication, requiring interactions with sentient entities in a world evolved beyond humanity.
Browser Extension Architecture / Energy Profiling / Counter-Ad Protocols
A subversive browser extension designed to reclaim computational sovereignty. By exposing the hidden "petflow" energy costs of the web, this tool acts as an aggressive ad-blocker that visualises the exact processing power stolen by corporate algorithms. Built as a strategic disruption to the digital economy, Parasite Cloud weaponises user data protection to challenge the dominance of surveillance capitalism.
presented during MATADERO MediaLab 2025 by Martix Navrot - 5 Petaflops Against Empire