_web-mobile game
Wild Wired! Radical Landscapes
client: HerVisions, Tate Liverpool;
curated by Zaiba Jabbar
collaboration with Kristina Pulejkova, Melissa Schwarz, Chun Sun, Bianca Shonee Arroyo-Kreimes and Nicholas Delap
Our team was responsible for developing the interactive web mobile game at the heart of the project. Built in Unity, the experience was designed to be site-specific, mobile-friendly, and accessible to a wide audience.
age3000 handled the technical production of the game – from game mechanics, UX gamification elements, and advanced programming, ensuring accessibility without the need for downloads.
_music videos
Everyday & Sweet
client:
god.wifi, Internaziomale
Music videos for god.wifi tracks “Everyday” and “Sweet”. Developed in the Frutiger Aero aesthetic, the project blends Y2K nostalgia, liquid textures, glossy environments, and surreal futurism.
Age3000 led the entire process – from aesthetic research to full character and world design. The video was filmed within Unity Engine. Post-production included 3D compositing, visual effects and colour grading.
_multiplayer phygital party
project:
ZONA
client:
Porsche Scopes Warsaw
As a hybrid format, ZONA was blending real-world rave at Komuna Warszawa and virtual club experience in VRChat into a single, immersive performance.
Equipped with VR headsets, guests at the event could join the same immersive digital space as online users, interacting as avatars within a custom-designed rave environment.
The visual language of ZONA drew on early 3D gaming aesthetics and digital DIY culture.