age3000
💠💠creative studio


Work with us to collaborate on AI romances, virtual sandstorms, and quantum hallucinations. Write to us age@age3000.com to get<special offer>!!<code>#3000# 

ago3000 is a creative studio specialising in digital production and AI-powered solutions. The studio merges art-tech development with creative coding to craft immersive game environments, experimental applications, and interactive systems.


We challenge the dominant forces of the digital world through a framework of queerness, responsibility, and radical openness.





commissioned works  
selected projects realised for clients
age3000 shapes visual concepts through speculative storytelling and experimental methodologies.


Our commissioned works span the full spectrum of interaction—from gaming mechanics and bespoke software to music videos and immersive media campaigns.

interactive
game development
narrative-driven projects
phygital experiences
AR & VR


digital
experimental digital projects
creative coding
3D videos 


ai solutions
AI consulting 
workflow design 
AI-powered visuals
AI research




_web-mobile game
project: Wild Wired! Radical Landscapes
client: HerVisions, Tate Liverpool;
curated by Zaiba Jabbar
collaboration with Kristina Pulejkova, Melissa Schwarz, Chun Sun, Bianca Shonee Arroyo-Kreimes and Nicholas Delap

Our team was responsible for developing the interactive web and mobile game at the heart of the project. Built in Unity, the experience was designed to be site-specific, mobile-friendly, and accessible to a wide audience.

age3000 handled the full technical production of the game – from environment design and visual aesthetics to game mechanics, UX gamification elements, and advanced programming. We optimised the experience for smooth performance on mobile web platforms, ensuring accessibility without the need for downloads.



_music video
project: Everyday
client: god.wifi, Internaziomale

Creative direction and production of the visual world for god.wifi tracks “Everyday” and “Sweet”. Developed in the Frutiger Aero aesthetic, the project blends Y2K nostalgia, liquid textures, glossy environments, and surreal futurism. 

Age3000 led the entire process – from creative direction and aesthetic research to full character and world design. The video was filmed entirely within Unity Engine. Post-production included 3D compositing, visual effects and colour grading to enhance the dreamlike, immersive quality of the narrative.


_multiplayer phygital party
project: ZONA
client: Porsche Scopes Warsaw

The project merged a physical rave at Komuna Warszawa with a live virtual experience in VRChat, enabling real-time participation both on-site and remotely. Equipped with VR headsets, guests at the event could join the same immersive digital space as online users, interacting as avatars within a custom-designed rave environment. The visual language of ZONA drew on early 3D gaming aesthetics and digital DIY culture. As a hybrid format, ZONA was blending real-world and virtual club experiences into a single, immersive performance.

AGE3000 clients <BMW, god.wifi x Internaziomale, HerVisions, Porsche Scopes, RESERVED>


studio titles
in-house productions currently in development

We engineer original titles built on AI-native gameplay, generative mechanics, and cross-platform immersion. Age3000 creates games where custom AI crafting systems and intelligent NPCs drive the experience.

Beyond entertainment, we empower the wider digital ecosystem with bespoke apps, plugins and software solutions. 




_Geomagnetic Storm
<interactive video>

Unreal Engine / Dynamic Physics / Interactive Narrative

Originally presented as a video art piece by Eternal Engine (Jagoda Wójtowicz & Martix Navrot) at venues like LUX Scotland and the School of Digital Arts in Manchester, the project is now evolving into a fully interactive prototype with immersive, player-driven narrative.

Set in the heart of a geomagnetic catastrophe that shatters Earth's electronics, the story follows two rebels: the Clockmaker, who wields time as a tool of liberation, and the Jester, a truth-teller exiled from court. Together, they journey toward the "Immortal Castle"—a symbol of inescapable social structures.


_Postearth Explorer <game>

AI-Native Game / Sentient NPC Models / Procedural 2D

Designed by Martix Navrot, this 2D expedition takes you to a future Earth reclaimed by postanthropocene debris. As a scientist, players explore generated landscapes with the main focus to explore desolate planet through experimenting with new forms of matter in real-time. 

The core experience focuses on understanding non-human communication, requiring interactions with sentient entities in a world evolved beyond humanity.

_Parasite Cloud <plug-in>

Browser Extension Architecture / Energy Profiling / Counter-Ad Protocols

A subversive browser extension designed to reclaim computational sovereignty. By exposing the hidden "petflow" energy costs of the web, this tool acts as an aggressive ad-blocker that visualises the exact processing power stolen by corporate algorithms. Built as a strategic disruption to the digital economy, Parasite Cloud weaponises user data protection to challenge the dominance of surveillance capitalism.

presented during MATADERO MediaLab 2025 by  Martix Navrot - 5 Petaflops Against Empire